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Avidet Controller Grip for Nintendo Switch Review

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Since the Nintendo Switch released, I’ve wanted to get some grips for the Joy-Cons. Single Joy-Con Play is awesome for the games that support it, like Fast RMX and Mario Kart 8 Deluxe, but unless you have small hands, it can feel a little cramped with the sort of lightning reflexes needed for racing games.

Without the access to the Racing Wheels that Nintendo released, I hunted on Amazon for some reasonably-priced grips made for Single Joy-Con Play. What I found was a product that I’d seen mixed reactions to, by a company called Avidet.

After nearly a month of waiting for the shipped product to arrive, here is my review of the Avidet Control Grip for Switch!

Design

The Grips, themselves, has a typical controller shape. The outside has the normal hand-holders on the bottoms, like PlayStation Controllers and curve up to the triggers. The top has two clickable triggers for the L and R buttons, along with a clear rectangle between them to let you see the battery-level lights between each Joy-Con’s triggers.

Then you’ve got the holes that you use to put the Joy-Cons into the grip and to take it out. On the front, you have a snug Joy-Con-shaped hole that it slides into. This is accompanied by a round hole in the back that you use to push it out when you want to stop using the grip.

The design is pretty simple and actually looks pretty slick. It looks just like a tiny controller and the Joy-Con looks pretty nice when you have them in it. Although the Neon colors do look a bit contrast to the black color of the grip, the Black Joy-Cons would actually look pretty great in it.

Performance

The performance of this set of grips is really the problem. While they do look slick, there are a lot of problems. One thing that isn’t a problem is the truth behind the claim that is it Wear-Resistant. As you hold the grip, it doesn’t wobble or creak. It feels extremely stable and comfortable in your hands. That is one thing that the grips really excel with.

The only problem is almost everything else. First of all, it is very difficult to get both Joy-Cons in the grip “just right”. Among the dozens of times I’ve slipped them in and out of the grip, only the Red Joy-con snuggly fits into place. When you put the Blue/Left Joy-Con in, it feels like it’s not quite in all the way. The bottom feels like there’s just that one tiniest bit of room it can go in further, but won’t latch and stay there.

Once in, though, it feels nice when you’re using the Analog Stick and the buttons on the Joy-Cons. Although the Red/Right Joy-con feels odd since its Analog Stick is in the middle of the “controller” rather than on the left, but that is fairly simple to adjust to. Playing games like this does feel much more comfy than only holding the Joy-Con.

The Triggers, however, are a major flaw in the design. When you press down on the trigger buttons, you can see them pressing down on parts of the trigger buttons on the inside of the Joy-Cons. However, it doesn’t push them down enough for recognition. When you’re in the middle of a race in Mario Kart, you have to push down on the triggers significantly hard to get it to recognize the inputs. Every time I even try to pair the Joy-Cons, I have to push down as hard as I can and even then, it’s a good second or two before it recognizes the input.

Motion Controls, however, it does well. When I’ve used Tilt Controls in Mario Kart with a loose Joy-Con, it feels really strange and hard to get into a groove. With this grip, it’s very simple and easy. It’s stable, stiff, and very easy to make controlled turns. Although you are hindered with using the triggers for Stunt Jumps and Items, it is very Motion-friendly.


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